Posts Tagged ‘character’

Races of Mystere

Friday, September 4th, 2009

(being modified)

Common Races

  • Dwarf  (sub races available, mountain and hill dwarves are PHB dwarves)
  • Elf  (Gray, High, wood/wild)
  • Gnome (Common PHB gnome only)
  • Aasimar
  • half-elf
  • Halfling (lightfoot PHB only)
  • Human
  • half – orc

Uncommon Races

  • Genasi

Rare Races

  • Dark elves (races is very limited)
  • Kobold

Mindy Anna Chones (DnD Character)

Tuesday, April 21st, 2009

Mindy Anna Chones
Female Halfling Rogue 7
Chaotic Good

Strength 12 (+1)
Dexterity 21 (+5)
Constitution 16 (+3)
Intelligence 17 (+3)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Small
Height: 3′ 2″
Weight: 33 lb
Skin: Tan
Eyes: Green
Hair: Red; Straight

Total Hit Points: 52

Speed: 20 feet

Armor Class: 19 = 10 +3 [studded] +5 [dexterity] +1 [small]

    Touch AC: 16
    Flat-footed: 19 [uncanny dodge]
Initiative modifier: +9 = +5 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +3 [constitution] +1 [halfling]
Reflex save: +11 = 5 [base] +5 [dexterity] +1 [halfling]
Will save: +6 = 2 [base] +3 [wisdom] +1 [halfling]
Attack (handheld): +7 = 5 [base] +1 [strength] +1 [small]
Attack (unarmed): +7 = 5 [base] +1 [strength] +1 [small]
Attack (missile): +11 = 5 [base] +5 [dexterity] +1 [small]
Grapple check: +2 = 5 [base] +1 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
32 lb. or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.
Languages: Common Dwarven Elven Gnome Halfling

Morningstar [1d6, crit x2, 3 lb, one-handed, bludgeoning/piercing]

Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]

Feats:

    Improved Initiative
    Danger Sense
    Stealthy

Traits:

Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 17 = +5 +10 +2 [tumble]
Bluff Cha 2 = +2
Climb Str* 8 = +1 +5 +2 [halfling]
Concentration Con 3 = +3
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 2 = +2
Disable Device Int 13 = +3 +10
Disguise Cha 2 = +2
Escape Artist Dex* 15 = +5 +10
Forgery Int 3 = +3
Gather Information Cha 2 = +2
Heal Wis 3 = +3
Hide Dex* 21 = +5 +10 +4 [small] +2 [stealthy]
Intimidate Cha 2 = +2
Jump Str* 9 = +1 +10 +2 [halfling] +2 [tumble] -6 [speed 20]
Listen Wis 15 = +3 +10 +2 [halfling]
Move Silently Dex* 19 = +5 +10 +2 [halfling] +2 [stealthy]
Open Lock Dex 15 = +5 +10
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 5 = +5
Search Int 13 = +3 +10
Sense Motive Wis 3 = +3
Spot Wis 13 = +3 +10
Survival Wis 3 = +3
Swim Str** 1 = +1
Tumble Dex* 12 = +5 +5 +2 [jump]
Use Rope Dex 5 = +5

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.

Halfling:

  • +2 dexterity / -2 strength (already included)
  • Small (combat bonuses, +4 to hide already included)
  • +2 racial bonus on climb, jump, move silently
  • +1 racial bonus on all saving throws (already included)
  • +2 morale bonus on saves vs. fear (stacks with racial bonus)
  • +1 to hit with thrown weapons and slings
  • +2 racial bonus on listen checks (already included)

Rogue:

  • Sneak Attack +4d6
  • Trapfinding
  • Evasion (level 2)
  • Trap Sense (level 3)
  • Uncanny Dodge (level 4)
  • Improved Uncanny Dodge (level 8)
  • Special Abilities (choices begin at 10th level)


Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 3
Level 3: Rogue 3
Level 4: Rogue 2 +1 to dexterity
Level 5: Rogue 5
Level 6: Rogue 6
Level 7: Rogue 6

Mindy Anna Chones’s Equipment:

    16 lb
    6 lb
    2 lb
    1 lb
    2 lb

    5 lb
    3 lb

    2 lb
    1 lb
    1 lb
    1 lb
    2 lb
    5 lb
    1 lb

    1 lb
    1 lb
    _____
    50 lb

    Weapons / Armor / Shield (from above)
    Arrows (quiver of 20) x2
    Backpack
    Bedroll
    Caltrops
    Candle
    Chalk
    Crowbar
    Flasks x2
    Flint and steel
    Hammer
    Oil flasks x1
    Pitons x2
    Pouch x2
    Rations (1 day) x5
    Rope (50′, silk) x1
    Sacks x2
    Signal whistle
    Whetstone
    Thieves’ tools

    Total

More about Mindy Anna Chones: Mindy is an experienced dungeon raider. Since an early age, Mindy has been a natural at getting out of trouble and getting in even deeper danger. She has a knack for finding oddities and coming out of a challenge a little richer and with a few nifty new “toys”

Lyblete Blackout (DnD Character)

Wednesday, February 11th, 2009

Concept (Caster – amnesiac – Carries a spellbook but is a sorcerer – Slightly deranged – occasional recollections of memory – Skilled in battle magic)

Character is an Aasimar Sorcerer using the spell point system from unearthed arcana.

Lyble is an Aasimar sorcerer who long ago lost his memories. His current name is a name given to him by a field medic in a battle that is his first memory. It was more taken than given though. The medic made the comment in regards to Lyble’s current health condition, and Lyble misunderstood. It didn’t much matter as the name was appropriate and stuck with him in time. Shortly after he gained consciousness for the first time he remembers, the troop he was with fell under attack. The sorcerer began casting spells as if it were second nature to him.

After successfully defeating a small troop of orcs that were attacking, Lyble talked with the medic who treated him. He found out very little that would help him in discovering his past. He was found by her scouting party a few days previous. His only possessions were a signet ring and a book containing arcane writings.

Being in debt for saving his life, Lyble served for a short time with the band. Lyble increased his abilities to cast spells without research, but instead using inner willpower. Working with the troop he received clothing, food, and a portion of treasure including several magic items only he could utilize. After a few seasons of fighting, he had filled his dues and moved on to try and discover his past.

Lyble spent quite a bit of time looking for clues but never found any tangible answers. On one particular day Lyble was stunned to have an old memory bleed through directly to his consciousness. It was as if he could feel, see, smell, and touch the touch the experience. He could even taste the ash in the air.

He saw several adventures in combat. He turns to view a comrade attacked and his body shattered by a red and scaly limb. His viewpoint moves up and his attention is focused on a Great Red Dragon. Lyble watched as it inhaled deeply. There was no time to waste and the viewpoint turned around quickly and moved away. Lyble could see his hands moving in front of him, beginning to weave a spell. His form started to fade away into nothingness just as he saw the orange glow spreading around the walls to his sides and it was then he felt the flames as they started to wash over him.

After the mental flash occrred I woke up on my back staring into the sky, or at least what would have been the sky if there wasn’t a dwarf  looking down on me. The same face that triggered the memory a moment ago as a matter of fact.  I realized this dwarf could be the key to my past. There was no doubt that I should go with this adventurer and figure out my past. I’m not sure what road lays in front of us now, but then again.  I’m not sure what I’ve put behind me.

Lyble’s general attitude is friendly, but he has a few lucid moments that can seem funny, odd, intimidating, or just plain scary.

Hrusk (DnD Character)

Tuesday, January 13th, 2009

Hrusk was a quiet barbarian character, enjoying the simple life of a woodsman. After a few too many years living mostly in solitude, he decided he wanted to see more of the world. Shortly after striking out on his own, he met up with Effigy, a newly formed group of adventurers doing much the same as Hrusk. Going into the world to see what they could come back with.

Hrusk was not unintelligent, in fact he was quite intelligent. Unfortunately for him, he still could not read. This attribute lead to quite a few misunderstandings, both troublesome and/or humorous. Effigy saw many faces change in his adventuring party during his time with Effigy. He had many long battles, both glorious and sad. After a long period of adventuring, Hrusk’s final original party member and friend “Zayne” died on what would then be Hrusk’s last adventure. He took his portion of the treasure and added it to his countless trophies.

When Hrusk stopped adventuring and came back to his homeland with all of his rewards, it was finally then that he realized how much he had acquired and the value of his belongings. He began construction on the land he had originally acquired long ago in his first adventure. It had been the only payment a poor duke could afford for the return of his last surviving son. After a few years His castle was complete. It is there he stays, in his lonely but extravagant home. But once you have a taste for the adventure, some just can’t let it go. He now assists many adventuring groups, making friends and enemies. Only going back to sit upon his throne until the next rumor of adventure passes his ears. He will continue to do so until the day comes he sees all of his old true friends again.

Ali Pasha (DnD Character)

Tuesday, January 13th, 2009

A definitely unique character. Ali was only describable as “Special”. He quickly and oddly was taken into an adventuring group known as “The Red Hand”. Although Ali was a smart and wise cleric of Ilamater, he was easily distracted. Most people didn’t think Much of Ali’s short attention span. He was after all a halfling.

The Red hand was an adventuring group that was first organized in an attempt to help a city in need that was suffering from ghosts/haunting’s. The trip alone was interesting to the city. Along the way, The Red Hand stumbled upon a small group of drow circus/festival performers. They were quite entertaining, nice and taught Ali and his new friends a few new dances.

It was not many days after this that the group finally reached their destination of Ashford. A city located in the Dales. It wasn’t long after meeting some of the local townspeople, council members, and mayor that The Red Hand knew something was out of place here besides a few lost spirits.

After a short investigation and good moves made on instinct, Ali and the party discovered that Ashford was a haven for worshippers of the dark god “Rallister” who was an evil god of insanity. Upon discovery the group was bribed to take a large sum of gold, go back to where they came and pretend they resolved the plight and all was well.

Well Ali was a kind halfing and didn’t care for the cruelty and malevolence he saw. It didn’t take long for The Red Hand to decide on the right thing to do and they readied their weapons.

Using Summoned monsters, arcane power, divine might, brute strength, and subtle trickery the Red Hand brought great destruction upon Ashford. They were able to set most of the town ablaze and killed many of the dark cultists. The Red Hand was a very effective combat machine and few members of the town lived if any as any who may have lived would not dare say admit to being a resident of Ashford.

After the Razing the town, all members of The Red Hand Spent a season traveling to local communities to inform of the deeds that took place in Ashford to save their name. Ashford was a well kept secret by the worshipers of Rallister and it took a lot of convincing to save the way people viewed Ali and his friends. It was worth it all in the end of course. Although they wouldn’t be bribed by the dark townspeople of Ashford, you can damn well bet their remains were looted.

———————-

Ali Pasha- Halfing Cleric of Ilmater. Easily distracted/short attention span.. Severe addiction to staring at shiny objects (this was how he was easily convinced to join the party- A Paladin in bright shiny new magical platemail is very interesting to this character).

I had a great time playing this character. he was very friendly and sweet, but got into a lot of trouble. But he always had a way out and amused everyone.

Tycho (face)

Tuesday, January 6th, 2009

Tycho is a very charismatic and dominating face. He knows how to bend the wills of people to get what he wants.