Wednesday, March 10, 2010 12:20

Races of Mystere

September 4th, 2009

(being modified)

Common Races

  • Dwarf  (sub races available, mountain and hill dwarves are PHB dwarves)
  • Elf  (Gray, High, wood/wild)
  • Gnome (Common PHB gnome only)
  • Aasimar
  • half-elf
  • Halfling (lightfoot PHB only)
  • Human
  • half – orc

Uncommon Races

  • Genasi

Rare Races

  • Dark elves (races is very limited)
  • Kobold

Fayedge

May 22nd, 2009

Marrirar – City of the Great tree – Population 12,000 raptorans 99%
This city is built upon a great immortal tree. Almost a mile wide and many miles tall. Among the high branches of the Marrira tree live the raptorans. This is their only great homeland. They are the trees guardians and caretakers. Each would immediately give it’s life for the sake of the tree. It is believed the Marrira tree is the original treant and has grown too large to move and it’s sentience transcended into the forest of Fayedge itself.

Tolwern – Population 24,000
Current ruller Halane Cynnewict
The city’s leadship consists of the head of the oldest 5 elven families with 3 open seats for the head of the mage’s school, the elven warmaster, and the high cleric of the elven pantheon. The head of the oldest family gains the title of Valestine and handles the day to day needs of the country. He or she is able to make quick judgments and wise decisions especially under duress such as war. Tolwern is a beautiful city with many skilled tradesmen and magical resources. With hundreds of master craftsmen and magic users, almost any item can be found here made of the best qualities. Other good races are allowed acess to most of the city. Some sections require approval from their respected leaders such as rare tomes in the great library can only be approved by the head librarian.

Kentol

May 22nd, 2009

Kentol is a dark and forboding land, mists spread across the valleys leaving an awkward silence. Travellers constantly see movement from the corner of their eye on dark nights. Many never return to talk about the mysterious land. Monsters and dark abberations stalk the moonlight looking for fresh prety. Often times it is better to stand the chill night shivering than keep a warm fire which will draw creatures to attention for miles.

Lerocia – Home of the vampire queen – Lerocia is a city devoid of hope. Citizens work in absolute fear of their ruler and her underlings. Lerocia’s skies are always dark for the city is cursed in an unholy blight brought upon by Malista the “Vampire queen.” This place was once a hub of trade and fertile lands for farming. Now the land provides little growth. Crops rot early in the fields, cattle die of plagues, and evil lurks everywhere for a victim. Malista has been the terrible ruler of this nation for many centuries. Long ago, Malista was once a living queen, beautiful and intelligent. During her reign a now long dissolved southern nation attacked Kentol. The Southern nation’s generals made a deal with a vampire to deal with Malista and create political unrest. It did just that, when Malista first awoke after being bitten she was more powerful than ever. She quickly turned her direct underlings to cold undead servants. In one night she had taken direct control of enough people who in turn took more under them, to manage the local population before anyone could dare oppose her. Within weeks, she personally led the sweeping attack with her many minions and crushed her enemy completely, leaving no living where they went. For each kill her army made another member swelled her ranks. This great slaughter cursed Malista in darkness and all she rules over as well.

Armory of Calishul – The entrance to this now dungeon, but previous armory and underground base for the forces of calishul has been left mostly untouched. Calishul was the southern nation now absorbed into Kentol that previously had gone to war with them. Their leaders were responsible for what turned Malista into what she is now today. When Malista’s forces swept across the land, they left much behind untouched and unsearched. There could be many relics to find in this ancient buried lair.

Aldaya

May 22nd, 2009

Aldaya is a beautiful land of dense forests, wide expanses of rolling hills, clear rivers, and tall grassed prairies. Well at least most of it still is. Southern Aldaya has been marked and tained by war. Forests burned, farms salted, and wildlife slaughtered and left to rot.

*At war with Roturi*

Merciba

May 22nd, 2009

Merciba is a mostly uncontrolled stretch of land with little order. Wild races roam the forests, hills, and plains of this area seaking their next kill/meal. No villages exist (or don’t anymore) without some form of outer defense. Whether living in treetops or partially underground or thin wooden walls. Noone lives long without some solid protection. Common trade routes always have several extra guards to keep the caravans safe & and it’s still not uncommon for many to disappear.